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Aerocool Project 7 P7-C1 Pro Mid-Tower Chassis Review

Aerocool Project 7 P7-C1 Pro Mid-Tower Chassis Review

Aerocool's new Project 7 P7-C1 Pro mid-tower computer case gets fully examine as we see what it's all about.

TweakTown News Posts - Page 1

Zelda: Breath of the Wild looks GLORIOUS in 1080p 60FPS

By: Anthony Garreffa | More News: Gaming | Posted: 3 hours, 24 mins ago

Zelda: Breath of the Wild looks pretty good on the Nintendo Switch, but on the PC at 1080p or 4K... it looks so much better.

 

 

Now we have modder 'Xalphenos' has removed the 30FPS cap from Breath of the Wild, and cranks it up to a glorious 60FPS. Xalphenos said that the mod won't make the game run better, with no performance increases, especially for those chasing additional performance.

 

You'll need Wii U emulator CEMU, and the hardware to push 60FPS in order to use this mod. Xalphenos says that the 60FPS mod looks great with the outdoor environments, which are much more demanding.

 

If you want to enjoy Zelda: Breath of the Wild at 60FPS, download the mod here - with the mod requiring Breath of the Wild v1.3.0 or v1.3.1, and the latest Cemuhook. It also requires a Cemu state that was capable of 60FPS in BotW.

Continue reading 'Zelda: Breath of the Wild looks GLORIOUS in 1080p 60FPS' (full post)

Xbox One X day one 'Scorpio Edition' console teased

By: Anthony Garreffa | More News: Gaming Consoles | Posted: 5 hours ago

Microsoft isn't far away from launching what the company is calling the first true 4K console, but now there's news that we might see a special Xbox One X Project Scorpio Edition console.

 

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The purported Project Scorpio Edition variant would feature a Project Scorpio logo printed in green vertically on the controller, and on the console. German online store MediaMarkt is the first to tease it, with a description of the console reading: "Be the first to experience the Xbox One X console for the biggest fans - the Project Scorpio Edition in individual design, both the console and the controller are labeled 'Project Scorpio.'".

 

Microsoft could release a limited edition day one version of Xbox One X, just like they did for the first Xbox One with the "Day One" limited edition consoles. We should know more about the Project Scorpio Edition consoles leading into the launch in November.

Galaxy Note 8 might rock next-gen Qualcomm camera tech

By: Anthony Garreffa | More News: Maker & DIY | Posted: 6 hours, 39 mins ago

Samsung is just days away from unveiling its new Galaxy Note 8 smartphone, with what looks like a big emphasis on the rear-facing camera, which I think will be one of the first big tease of Qualcomm's next-gen camera tech.

 

 

Qualcomm held an intimate conference at SIGGRAPH a few weeks ago, showing off what I think will be one of the larger steps in smartphone camera technology (something you can read here). But now Samsung's marketing hype train is in full swing for the Galaxy Note 8, which is being unveiled on August 23... next week.

 

 

In the embedded video above, you can see the 'infinity' zoom that Samsung should bake into the Note 8. Samsung will be using a dual camera rig on the Note 8, and I'm sure there will be some impressive tricks up Samsung's sleeve.

Continue reading 'Galaxy Note 8 might rock next-gen Qualcomm camera tech' (full post)

ASUS STRIX Vega 64 trades blows with reference Vega 64

By: Anthony Garreffa | More News: Video Cards | Posted: 7 hours, 13 mins ago

AMD is struggling with the launch of Radeon RX Vega, but it won't help that custom RX Vega cards are suffering from WORSE performance than the reference cards... something that is now being tested.

 

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The new ASUS STRIX RX Vega 64 has been sampled out to a few reviewers so far, with the sites testing the new STRIX card. ASUS' latest Radeon graphics card has a 260W TDP, which is massive - even compared to the already large 240W+ on the reference card. This increased TDP allows for higher clock speeds than the reference card, but does it result in more performance? Nope. Actually, less performance.

 

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At stock frequencies, the Radeon RX Vega 64 reference card loses to the ASUS STRIX RX Vega 64, but when RX Vega 64 reference card is overclocked to its maximum clocks, it BEATS the overclocked and custom ASUS STRIX Vega 64 card.

Continue reading 'ASUS STRIX Vega 64 trades blows with reference Vega 64' (full post)

AMD addresses Radeon RX Vega pricing, stock issues

By: Anthony Garreffa | More News: Video Cards | Posted: 8 hours, 55 mins ago

Update: AMD has provided us with the following statement: "Radeon RX Vega64 demand continues to exceed expectations. AMD is working closely with its partners to address this demand. Our initial launch quantities included standalone Radeon RX Vega64 at SEP of $499, Radeon RX Vega64 Black Packs at SEP of $599, and Radeon RX Vega64 Aqua Packs at SEP of $699. We are working with our partners to restock all SKUs of Radeon RX Vega64 including the standalone cards and Gamer Packs over the next few weeks, and you should expect quantities of Vega to start arriving in the coming days".

 

Radeon Technologies Group seems to be in a world of tumbles right now, with the SEP on Radeon RX Vega stated to be $399, $499, and $599.

 

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During AMD's recent Ryzen Tech Day in LA, the company underlined the pricing of Radeon RX Vega and the media (including TweakTown) were surprised with the strong pricing of RX Vega. Well, that has all changed after a huge $100 increase in price. Gamers Nexus is reporting that AIB partners confirmed the $499 launch pricing on Radeon RX Vega 64 was a limited time offer, with AMD reportedly offering e-tailers a $100 voucher - now that those vouchers have run out, RX Vega pricing has hit $599.

 

Stock availability is incredibly low, with AMD blaming day one demand for RX Vega and its incredible reception - but I don't think that's the case. I had an industry source tell me there would be less than 16,000 units available in the months post-launch, and it seems I was right. I've had another source tell me that those numbers are even lower, hovering somewhere in the 5000 region - if that's true, it would be disasterous.

Continue reading 'AMD addresses Radeon RX Vega pricing, stock issues' (full post)

Tekken 7 mobile game to feature microtransactions galore

By: Derek Strickland | More News: Gaming | Posted: 20 hours, 48 mins ago

Tekken 7 is crossing over to the heavily monetized world of mobile gaming, Bandai Namco today announced.

 

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Having failed to properly monetize Tekken 7 on consoles and PC in a way that fits with current industry trends, Bandai Namco will now tap the billion dollar mobile games industry as a vehicle for long-term revenues for the game. A new Tekken 7 free-to-play mobile game is on the way for iOS and Android, and from the looks of it, the fighter will be heavily monetized in a number of ways.

 

While Bandai Namco has yet to reveal official details about Tekken 7's monetization, the official screenshots and press release give massive clues on how the game will be monetized. Traditional mobile games offer players opportunities to pay real money for in-game content ranging from time-saving EXP buffs and helpful items to simple cosmetics. Developers use this money to continually update the game with new content and features while keeping it free for all users. Mobile gaming is massively lucrative, and is expected to rake in $46.1 billion in 2017, or 42% of all gaming revenues for the year, according to analyst firm Newzoo.

 

Instead of being a companion-style app, the Tekken 7 mobile game will be a fully-fledged fighter in its own right with a full story mode, an online versus battle mode, and a rotating pool of content. In fact the game will feature 100 different Tekken characters--many of which aren't in Tekken 7, including Marduk and Christie. Based on the screenshots the Tekken 7 mobile game will likely rely heavily on RNG rewards as well as a card-based economy for its huge character roster. Players can level up their fighters, which appear as cards, in a number of ways including raw level, health points and attack power. Users can even imbue their fighters with elements and skills, which will almost certainly be unlocked by playing the game and/or buying loot crates.

Continue reading 'Tekken 7 mobile game to feature microtransactions galore' (full post)

Bitcoin reaches record high pricing of $4500

By: Anthony Garreffa | More News: Cryptocurrency & Mining | Posted: 1 day, 3 hours ago

For the first time ever, Bitcoin has reached the dizzying heights of $4500, quadrupling its price since December 2016.

 

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The naysayers of Bitcoin are coming out of the cracks, with The Next Web talking with CoinDesk, who said: "There's certainly a lot of bullishness about Bitcoin and cryptocurrency, and that's the case with bubbles in general. The psychology of bubbles fuels it. You just become more convinced that it's going to work. And the higher the price goes, the more convinced you become that you're right. But it's not going up because it's going to work. It's going up because of speculation".

 

TNW said that Peter Schiff, who they call a "longtime opponent to the idea that cryptocurrency has any long-term potential", said that the Bitcoin bubble is "about to burst". Now while it might deflate, I don't think it's going to go down and stay down - and if it does, it should scale back up just like it has done again now, to the heights of $4500.

Continue reading 'Bitcoin reaches record high pricing of $4500' (full post)

Ethereum difficulty squeezing out the small miners

By: Anthony Garreffa | More News: Cryptocurrency & Mining | Posted: 1 day, 4 hours ago

The Ethereum mining boom hits its peak in June, but it hasn't stopped casual - and professional miners from continuing to mine the digital cryptocurrency. The current price of Ethereum is actually quite good, where at the time of writing it had reached $300.

 

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Back to the mining, where I've scoped out the difficulty chart for Ethereum which is continuing to grow. Earlier this month it reached 1.5T, up from the 1.25T or so towards the end of July.

 

But now, Ethereum mining difficulty has spiked to 1.75T, its highest yet. If you're still mining Ethereum, I've written an article saying Ethereum mining is DEAD... and I still stand by those words. If you've got graphics cards laying around... sure. But I wouldn't advise ANYONE to invest in hardware to mine Ethereum right now, or ever again.

Continue reading 'Ethereum difficulty squeezing out the small miners' (full post)

Destiny 2's day one update already confirmed

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 5 hours ago

Bungie is just weeks away from releasing Destiny 2, but before then the company will be pre-loading the first-person shooter onto consoles and PCs across the world.

 

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For those that digitally pre-ordered Destiny 2 on the Xbox One, your pre-load will start "early next week" according to Bungie. For those on the PS4, pre-orders will begin downloading on August 31. But as always with games of today, day one updates are a major thing.

 

Bungie will have a day one update for Destiny 2, with the update to be made available "closer to the release of Destiny 2". I don't know why Bungie couldn't just bake the update into the pre-load, especially since it hasn't begun pre-loading just yet.

 

Destiny 2 launches on September 6 for the Xbox One and PS4, while the PC version launches on Battle.net in October - the PC will receive the Destiny 2 beta later this month.

Quake Champions frags itself into Early Access on Aug 22

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 6 hours ago

Quake Champions has been in its closed beta stage for a while now, but Bethesda has just announced that Quake Champions will be pushed into Steam Early Access, and through the Bethesda.net launcher on August 22.

 

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id Software will be baking in a bunch of new content into Quake Champions once it reaches Early Access, with new maps, features, a new special champion, and more. id Software boss Tim Willits explains: "With a fast, skill-based game like Quake Champions, nothing is more important than continual testing and refining, based on player feedback, to ensure the game is balanced, optimized, and fun for all levels of players, from pro to new".

 

He continued: "The Early Access version of Quake Champions is, obviously, a work-in-progress, but represents a solid and robust version of the game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans. Early Access will allow us to work closely with players to improve the game and add additional features before the official launch of Quake Champions in the coming months".

Continue reading 'Quake Champions frags itself into Early Access on Aug 22' (full post)

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