Strauss Zelnick, CEO of Take-Two Interactive (Rockstar Games' parent company) affirms that Red Dead Redemption 2's recent delay won't have an impact on future Rockstar projects and activities, and won't interrupt Grand Theft Auto Online's roadmap.
Rockstar recently announced that Red Dead Redemption 2 has been delayed past its original Fall 2017 timeline, and will release in Spring 2018 instead. However thanks to Take-Two's financials, we know that Red Dead Redemption 2 will actually release in its Fiscal Year 2019 roadmap, meaning the game won't launch until after April 2018.
Since RDR2 is such an absolutely massive title that Rockstar is spending tons of time on, gamers and analysts are worried the extra development caused by the delay could disrupt other projects in the studio's pipeline--namely the next big Grand Theft Auto game. Take-Two CEO Strauss Zelnick affirms that's not the case: "The decision to move Red Dead Redemption 2 to FY2019 will have no impact on any of Rockstar Games' other activities," Zelnick said in a recent earnings call.
Ubisoft today announced players can team up with their friends and take on Far Cry 5's gun-toting cultists via a new Friend For Hire feature.
In Far Cry 5, players can recruit deadly hillbilly gunmen and even team up with animals like cougars and bears to dispatch their foes. But the best ally is your best friend: Far Cry 5's campaign has full online co-op integration. "Ally with a Friend For Hire to take down the cult in a two-player co-op experience that extends across the full campaign," reads the game's official fact sheet. The developer continues by saying: "Players will have total freedom to navigate this serene-looking yet deeply twisted world solo or entirely in two-player co-op as they fight for survival and freedom."
Ubisoft Montreal promises that Far Cry 5's Montana will be a veritable playground of choice and explosive action for players, featuring a variety of vehicles like airplanes outfitted with machine guns, ATVs to zoom around the forests, and even muscle cars to recreate old-school Dukes of Hazzard chaos. But the open world isn't just about GTAV-style anarchy; the studio says Hope County, Montana will actually evolve and react to the decisions you make throughout the game.
Ubisoft sates our curiosity about Far Cry 5 with a huge fact sheet full of details.
Far Cry 5 is shaping up to be quite an interesting-looking game; not only does the game follow the franchise's radical and ultra-violent themes by capturing a religious-based cult gone wrong, but it comes to the United States for the very first time. Ubisoft Montreal will develop the game, and the devs have packed in tons of features and content to ensure Far Cry 5 feels like the best Far Cry yet.
As we reported a bit ago, Far Cry 5 will have a dynamic open world that reacts to your in-game decisions, and evolves with time. Whatever you choose, bad or good, the world will change along with your character. The game will also feature a fully-fledged co-op mode that lets players team up with friends for the entire campaign. Ubisoft boasts that Far Cry 5 features the biggest assortment of customizable weapons and vehicles of any game in the series, and features a plethora of memorable characters as well as a riveting, ever-changing storyline that evolves with your decisions.
Far Cry 5 will release February 27, 2018. Check below for everything you need to know about the game.
Having felt he's fulfilled his role, SEGA Europe Chief Operating Officer Jurgen Post is leaving the company on a high note, and shares insights on SEGA's business model and what the company has done to become profitable again, and what it needs to do to stay that way.
SEGA is back. The Japanese games-maker recently reported a massive 421% boost in year-over-year profits, raking in a respectable $242.9 million. SEGA's games segment is not only lucrative again, but represents over half of the company's total sales for its last fiscal year: the Entertainment Contents sector pulled in $1.81 billion (205.7 billion yen) in sales, or a whopping 56% of SEGA's total $3.23 billion (366.9 billion yen) in sales. Like its classic blue blur mascot, SEGA is accumulating lots of golden rings and running fast towards the goal.
But it wasn't always this way--SEGA fell on hard times after decades of bad business decisions caught up with it. How did SEGA transform from fading nostalgia into a rock-solid powerhouse? Through lots of time, effort, and planning. Ex SEGA Europe Chief Operating Officer Jurgen Post shares key insight on where SEGA is now, and what it has to do in order to flourish further.
Ubisoft today announced Far Cry 5 in a new reveal trailer, showcasing key features including an impressive dynamic open-ended environment that evolves based on your decisions.
Far Cry 5's Hope County, Montana might be ruled by crazy gun-toting religious hillbilly psychopaths, but the rural landscape feels like the real star of the show. The in-game world is filled to the brim with environs straight out of Montana; golden wheat-filled prairies, forests with rivers and streams snaking through, and snowtopped mountains that saw the sky. But outside of its beauty, Ubisoft Montreal promises Far Cry 5's setting actually has a life of its own--a life that will react and change as you make key decisions.
Ubisoft says Far Cry 5 is a "world that evolves", describing Hope County as a "dynamic open world that adapts and reacts to the choices you make." Players will rise up and build a resistance to overthrow the menacing Joseph Seed and his fanatical, maniacal doomsday cult, and every resistance fighter you recruit will push the story forward in meaningful ways. The developers also affirm that bad decisions will spawn new unique experiences: "your choices affect the world as new gameplay opportunities rise for the chaos."
Fans will be waiting quite a while for Kingdom Hearts III and Final Fantasy VII: Remake.
In our recent report, we outlined Square Enix's fiscal year projections and what that means for its content slate, iterating that anticipated games like Kingdom Hearts III and Final Fantasy VII: Remake may not release until 2019 at the earliest. Now Gematsu noticed an interesting tidbit in Square Enix's financials that says FF7R and KH3 actually may not release until 2020.
"This slide shows our release lineup for FY2017 as well as for FY2018 and beyond. We plan to launch each of these upcoming titles in the next three years or so," Square Enix CEO Yosuke Matsuda said in the company's financial report in regards to the above slide. A 2020 release for Kingdom Hearts III and Final Fantasy VII: Remake would put both titles in Square Enix's 2021 fiscal year timeline.
Ubisoft today dropped Far Cry 5's announcement trailer, and revealed a release date to boot, giving us a good look at the upcoming shooter.
Contrary to our predictions, Far Cry 5 will launch late in Ubisoft's fiscal year pipeline on February 27, 2018. The fifth chapter in the franchise sees Far Cry coming to America for the first time ever, and takes place in Hope County, Montana, a fictional rural community ruled by chaotic religious fanatics led by the game's principal antagonist, Joseph Seed.
Far Cry 5's reveal trailer certainly feels a lot like Grand Theft Auto V mixed with a splash of Just Cause. The trailer itself was made with real in-engine footage, hinting the game will have a new level of dynamism not seen before in previous Far Cry games. What's quite interesting is that players actually get to make their own hero from scratch--you can customize your avatar as you see fit, and aren't locked to one preset type.
Capcom isn't giving up on the Nintendo Switch after all.
Capcom today announced that Monster Hunter XX is coming to the Nintendo Switch console.
The publisher didn't provide any official details about the game, but it should be a solid port of the upcoming 3DS title, and there's no confirmation of a North American release. However, Monster Hunter XX is already out on the 3DS in Japan, so we may see a localized port. Nintendo will assuredly showcase the game during its E3 2017 livestream event.
PC gamers weren't happy when Bungie's Luke Smith confirmed Destiny 2 on PC won't have dedicated servers, but that's actually half of the story. The studio chimes in to explain how Destiny 2's online networking works on PC.
According to Bungie's Matt Segur, Engineering Lead on Destiny 2, the PC version of the upcoming shooter actually has a "unique networking model" that's a hybrid of P2P and client-based servers. "We've seen a lot of people asking about how the networking model works for Destiny 2. Many are concerned by our announcement last week that Destiny 2 doesn't have dedicated servers. While that's useful shorthand, the full answer is more complex because Destiny has a unique networking model."
Remember that while Destiny 2 will use Blizzard's Battle.net client to handle the game's registration and social features, the game's PC servers will be hosted and run by Bungie themselves. In fact, Segur says that Bungie and Activision are investing in new server infrastructures such as cloud servers to build "unique technology" to host Destiny 2.
When SEGA said it plans to remaster, re-release and revive classic IPs, what are some of the first games you think of? Skies of Arcadia maybe? Virtua Fighter? Well how about Seaman? SEGA seems to think we all need a little more Seaman in our lives.
Seaman, one of the weirdest AI simulation/pet games ever released, is apparently getting a new sequel. Seaman's original creator Yutaka "Yoot" Saito just teased a new game in the bizarre franchise. In fact, Saito teased a website called www.seaman.ai, which is "under construction," further hinting at a sequel.
When it was released on the Dreamcast in 1999, Seaman was a big hit in Japan, spawning a direct sequel on PS2. The "game" was actually more of a simulated pet maintenance type of experience that used voice commands via the Dreamcast's microphone. Players would care for the weird specimens and even talk to them as they grew and evolved. The Seaman creatures had a marginal AI and could act on their own, leading to some weird interactions to say the least.