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Zelda: Breath of the Wild looks GLORIOUS in 1080p 60FPS

By: Anthony Garreffa | More News: Gaming | Posted: 3 hours, 27 mins ago

Zelda: Breath of the Wild looks pretty good on the Nintendo Switch, but on the PC at 1080p or 4K... it looks so much better.

 

 

Now we have modder 'Xalphenos' has removed the 30FPS cap from Breath of the Wild, and cranks it up to a glorious 60FPS. Xalphenos said that the mod won't make the game run better, with no performance increases, especially for those chasing additional performance.

 

You'll need Wii U emulator CEMU, and the hardware to push 60FPS in order to use this mod. Xalphenos says that the 60FPS mod looks great with the outdoor environments, which are much more demanding.

 

If you want to enjoy Zelda: Breath of the Wild at 60FPS, download the mod here - with the mod requiring Breath of the Wild v1.3.0 or v1.3.1, and the latest Cemuhook. It also requires a Cemu state that was capable of 60FPS in BotW.

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Tekken 7 mobile game to feature microtransactions galore

By: Derek Strickland | More News: Gaming | Posted: 20 hours, 50 mins ago

Tekken 7 is crossing over to the heavily monetized world of mobile gaming, Bandai Namco today announced.

 

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Having failed to properly monetize Tekken 7 on consoles and PC in a way that fits with current industry trends, Bandai Namco will now tap the billion dollar mobile games industry as a vehicle for long-term revenues for the game. A new Tekken 7 free-to-play mobile game is on the way for iOS and Android, and from the looks of it, the fighter will be heavily monetized in a number of ways.

 

While Bandai Namco has yet to reveal official details about Tekken 7's monetization, the official screenshots and press release give massive clues on how the game will be monetized. Traditional mobile games offer players opportunities to pay real money for in-game content ranging from time-saving EXP buffs and helpful items to simple cosmetics. Developers use this money to continually update the game with new content and features while keeping it free for all users. Mobile gaming is massively lucrative, and is expected to rake in $46.1 billion in 2017, or 42% of all gaming revenues for the year, according to analyst firm Newzoo.

 

Instead of being a companion-style app, the Tekken 7 mobile game will be a fully-fledged fighter in its own right with a full story mode, an online versus battle mode, and a rotating pool of content. In fact the game will feature 100 different Tekken characters--many of which aren't in Tekken 7, including Marduk and Christie. Based on the screenshots the Tekken 7 mobile game will likely rely heavily on RNG rewards as well as a card-based economy for its huge character roster. Players can level up their fighters, which appear as cards, in a number of ways including raw level, health points and attack power. Users can even imbue their fighters with elements and skills, which will almost certainly be unlocked by playing the game and/or buying loot crates.

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Destiny 2's day one update already confirmed

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 5 hours ago

Bungie is just weeks away from releasing Destiny 2, but before then the company will be pre-loading the first-person shooter onto consoles and PCs across the world.

 

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For those that digitally pre-ordered Destiny 2 on the Xbox One, your pre-load will start "early next week" according to Bungie. For those on the PS4, pre-orders will begin downloading on August 31. But as always with games of today, day one updates are a major thing.

 

Bungie will have a day one update for Destiny 2, with the update to be made available "closer to the release of Destiny 2". I don't know why Bungie couldn't just bake the update into the pre-load, especially since it hasn't begun pre-loading just yet.

 

Destiny 2 launches on September 6 for the Xbox One and PS4, while the PC version launches on Battle.net in October - the PC will receive the Destiny 2 beta later this month.

Quake Champions frags itself into Early Access on Aug 22

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 6 hours ago

Quake Champions has been in its closed beta stage for a while now, but Bethesda has just announced that Quake Champions will be pushed into Steam Early Access, and through the Bethesda.net launcher on August 22.

 

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id Software will be baking in a bunch of new content into Quake Champions once it reaches Early Access, with new maps, features, a new special champion, and more. id Software boss Tim Willits explains: "With a fast, skill-based game like Quake Champions, nothing is more important than continual testing and refining, based on player feedback, to ensure the game is balanced, optimized, and fun for all levels of players, from pro to new".

 

He continued: "The Early Access version of Quake Champions is, obviously, a work-in-progress, but represents a solid and robust version of the game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans. Early Access will allow us to work closely with players to improve the game and add additional features before the official launch of Quake Champions in the coming months".

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Battlegrounds updates will soon slow down

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 7 hours ago

PlayerUnknown's Battlegrounds has sold over 7 million copies and has 617,000 concurrent gamers playing it at once, but now developer Bluehole has said that the updates for PUBG will be slowing down as we get closer to the release.

 

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The developer writes: "Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We've found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update".

 

This is great to see, as PUBG updates have been one of the best in recent gaming history. The developer takes in what the public has problems with, and they remove/tweak/add it to PUBG with steady patches. Bluehole continued: "Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary".

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ARK Survival Evolved dedicated servers go live on PS4

By: Derek Strickland | More News: Gaming | Posted: 1 day, 11 hours ago

PS4 gamers can now rent and host their own private slide of open-world prehistoric dino-hunting chaos.

 

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Private rentable servers are now available in ARK: Survival Evolved's PlayStation 4 version, Studio Wildcard today announced. "These servers offer ARK survivors the opportunity to host private, player-run worlds for themselves and their console friends with up to 100 players per server, setting their own in-depth parameters and custom rules for games on their server," the developers said in an official statement.

 

The first server provider, Nitrado, has a variety of server tiers and plans with four main hubs in Miami, Los Angeles, London and Instanbul. ARK server prices on Nitrado range from $13 a month for 10 player slots to $87.70 a month for 100 players.

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Shenmue III secures publishing deal with Deep Silver

By: Derek Strickland | More News: Gaming | Posted: 1 day, 12 hours ago

Contrary to popular belief, Sony won't be publishing Shenmue III, and Ys Net has partnered with Deep Silver to release the game across the globe in 2018.

 

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Following a massively successful Kickstarter campaign, Shenmue III developer Ys Net has secured Deep Silver as publisher for their upcoming RPG Shenmue III for a digital and physical release on PS4 and PC worldwide. A subsidiary of German company Koch Media, Deep Silver is known for publishing acclaimed video games and franchises as Dead Island, Saint's Row, and the Metro series. "We are proud to have gained a wonderfully reliable partner to make sure Shenmue III reaches all its fans all over the planet," said Shenmue III developer Ys Net.

 

"Shenmue is one of a few game franchises that have historical value whilst continuing to ignite passion across gamers. We are delighted to have signed this publishing partnership and look forward to utilizing our global publishing network to maximize the potential of this highly anticipated game," said Dr. Klemens Kundratitz, CEO of Koch Media/Deep Silver.

 

Yu Suzuki, the director of Shenmue III and CEO of Ys Net added, "I am very pleased to secure this global partnership with Deep Silver, which is comprised of incredible men and women who have a deep passion for bringing Japanese titles to the rest of the world. Throughout this process, Deep Silver has expressed a deep passion for Japanese games, the Shenmue franchise and its fans-this gives me further confidence in Shenmue III and that we have found the best partner possible."

 

Shenmue III is currently slated for release in 2H 2018 on PS4 and PC.

Elite Dangerous exceeds 2.75 million copies sold

By: Derek Strickland | More News: Gaming | Posted: 1 day, 14 hours ago

UK developer Frontier Developments today revealed sales milestones for its key franchises, including the popular space sim Elite: Dangerous.

 

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Elite: Dangerous has sold more than 2.75 million copies cumulatively worldwide on all platforms, including Xbox One, PS4, PC and the virtual reality ports, since its initial release in 2014, Frontier Developments today announced. The game, which currently sits at a Metacritic score of 80 out of 100, has been well-received by gamers and critics alike for its vibrant interstellar exploration, survival, and trading aspects. Elite: Dangerous is also playable in VR on both PC and PS4, the latter of which is powered by Sony's PlayStation VR headset.

 

The UK-based developer also confirmed that its Planet Coaster simulation game has reached 1 million copies sold since it's release in 2016. "We are delighted with the continuing popularity of both Elite Dangerous and Planet Coaster. We will continue to release updates that even further enhance our players' experiences," said David Walsh, Chief Operations Officer of Frontier Developments.

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Bethesda hiring spree probably isn't for Elder Scrolls 6

By: Derek Strickland | More News: Gaming | Posted: 1 day, 17 hours ago

As a die-hard Elder Scrolls fan, I hate writing articles like this. Like everyone else I want Elder Scrolls VI to release in the near future...but it's not going to happen. Here's why Bethesda's new hiring spree probably doesn't mean development of The Elder Scrolls VI is under way.

 

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I've seen a few reports that Bethesda's new hiring spree could be connected to TESVI's development. It's true that Zenimax Media is currently hiring 20 people for its in-house Rockville, MD-based Bethesda Game Studios that's responsible for franchises like Fallout and The Elder Scrolls. Remember that Bethesda Game Studios (BGS) isn't to be confused with Bethesda Softworks; the form is a dev team, the ladder is a publisher, however BGS is under the Bethesda Softworks umbrella. ZeniMax is the parent company, and ZeniMax Online runs Elder Scrolls Online with the help of key TES devs.

 

Now that we've got that out of the way, let's take a closer look at the job openings and the reasons they're probably not for The Elder Scrolls VI. The listings show some interesting openings for key positions at Bethesda Game Studios, including Quest Designer, Character/Concept Artist, Level Designer, Graphics Programmer, and Senior Core Tech Engineer. Nine out of the twenty listings are for the Programming division, hinting the studio is aiming at shoring up its core infrastructure. Some of these jobs call for experience with the company's own powerful modding toolsets, the Fallout GECK and The Elder Scrolls Creation Kit, further hinting that the devs are to work on either a new Fallout or Elder Scrolls game. However Bethesda's leadership has repeatedly said that a new Elder Scrolls is at the end of their current dev pipeline, behind two "big and crazy projects" that are "totally different" than anything the studio has worked on before.

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Xbox One X pre-orders to go live this Sunday

By: Derek Strickland | More News: Gaming | Posted: 1 day, 20 hours ago

Microsoft's new high-end 4K-ready Xbox One X will go up for pre-order this Sunday, reports indicate.

 

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The new Xbox One X console, which features a highly optimized and tweaked Polaris-grade GPU with 6TFLOPs of power and 40 CUs alongside a dramatically overhauled 8-core Jaguar CPU to enable native 4K console graphics, will be available for pre-order for $499 this Sunday following Microsoft's Gamescom press event, according to The Verge's senior editor Tom Warren. The console was revealed during Microsoft's E3 2017 Xbox press conference, and has since been unavailable for pre-order because it hadn't yet cleared FCC approval.

 

If this window is correct Microsoft will have little over two months to prepare shipments of the new machine, which is able to maintain native 4K 60FPS in first-party games such as Forza Motorsport 7 with GPU power to spare. Microsoft has confirmed that not every game will run at native 4K 60FPS, or even native 4K for that matter, and refuses to mandate strict performance guidelines for the system in a bid to give developers free reign on the system's power. The Xbox One X will indeed play all existing Xbox One games better than its predecessors (Xbox One and Xbox One S), but 1080p 60FPS performance isn't guaranteed either.

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