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Intel Optane SSD 900P 280GB & 480GB AIC NVMe PCIe SSD Review

Intel Optane SSD 900P 280GB & 480GB AIC NVMe PCIe SSD Review

3D XPoint memory media makes its way into the mainstream desktop enthusiast market, shattering every performance metric that matters along the way.

TweakTown News Posts - Page 1

EVGA reveal the DG-7 mid-tower gaming PC case range

By: Shaun Grimley | More News: Cases, Cooling & PSU | Posted: 1 hour, 17 mins ago

EVGA have introduced their latest mid-tower case range that is designed with aesthetics and functionality in mind, introducing the DG-7 range. With the ability to include tempered glass panel for up to 3 sides, the DG-7 range offers a vast range of options and designs that create a great all-round case.

 

 

The DG-7 range is all about options, with the ability to mount your GPU vertically that can be displayed via your tempered glass panel, full RGB control thanks to the DG-7's control board that can sync up your systems RGB lighting and small additions that allow for a versatile build such as PSU shroud, built-in cable management and hidden hard drive trays. While K-Boost allows for optimum performance at the press of a button, this button allows for easy overclocking of your CPU and GPU to achieve the most out of your system.

Continue reading 'EVGA reveal the DG-7 mid-tower gaming PC case range' (full post)

GIGABYTE announces Aorus K9 optical switch gaming keyboard

By: Shaun Grimley | More News: Peripherals | Posted: 2 hours, 29 mins ago

GIGABYTE has revealed their latest mechanical gaming keyboard to the Aorus family, the Aorus K9 Optical gaming keyboard. The Aorus K9 Optical features Optical mechanical switches that are made by Flaretech and produce debounce times as low as 0.03ms. This provides higher precision gaming and unmatched durability of 100 million keystrokes.

 

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The impressive Optical mechanical switches aren't the only impressive addition to GIGABYTE's latest keyboard, the Aorus K9 is also splash proof with GIGABYTE claiming "Without exposed metal connectors, it is fully splash proof, even enabling use under water". The optical Flaretech switches also eliminate chatter, this achieved by the use of fully optical actuation, rather than electromechanical.

Continue reading 'GIGABYTE announces Aorus K9 optical switch gaming keyboard' (full post)

Samsung might have accidentally teased foldable Galaxy X

By: Anthony Garreffa | More News: Mobile Devices, Tablets & Phones | Posted: 6 hours, 53 mins ago

Samsung is expected to unveil its next-gen Galaxy S9 and Galaxy S9+ smartphones sometime in the March/April 2018 timeframe, and then 6 months later they should unveil the big new Galaxy Note 9. But remember, there's still a foldable smartphone on the way in the form of the Galaxy X.

 

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Galaxy X has just been teased again with Samsung uploading a new support page for the SM-G888N0 handset. The SM-G888 family of devices has been used before, with the model number always found near Galaxy X rumors. Dutch site MobielKopen revealed that the SM-G888 had already received a few certifications from regulators including the Bluetooth SIG, Wi-Fi Alliance, and South Korea's own National Radio Research Agency.

 

I'd dare say that Samsung's launch of the foldable Galaxy X smartphone will be a very limited affair, with less than 50,000 units available at launch. It's going to be incredibly difficult to manufacture, something that won't happen in mass scale anytime soon, either.

Uber taps Volvo, adds 24,000 self-driving cars to its gang

By: Anthony Garreffa | More News: Technology in Vehicles | Posted: 8 hours, 12 mins ago

Uber has just announced a big new deal with Volvo, with the ridesharing giant buying 24,000 self-driving cars to add to its network. The 24,000 cars will be bigger SUVs, with the Volvo's flagship 100 XC90 SUV with the latest in autonomous driving technology.

 

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Volvo's flagship 100 XC90 SUV costs $46,000 and will be delivered to US owners between 2019-2021, which is a move that sees Uber really step up into the self-driving ridesharing game, as well as boosting Volvo's sales and exposure in the world. Volvo engineers have been working with Uber on getting a baseline vehicle with autonomous technology built-in, giving Uber the ability to augment self-driving technology as it needs. Volvo will be able to use these cars in its own fleet in the future, giving both companies a leg-up into the autonomous car market.

 

The two companies reached a $300 million deal in 2016, which saw the two companies collaborating on car designs, financing, and autonomous car tech. Volvo needed to change quite a bit within the car and the manufacturing of the car itself, as autonomous cars need totally different braking and steering.

Continue reading 'Uber taps Volvo, adds 24,000 self-driving cars to its gang' (full post)

Uber updates app with 'Live Location' functionality

By: Anthony Garreffa | More News: Technology in Vehicles | Posted: 9 hours, 36 mins ago

Uber has provided a new update to their ridesharing app that will make your Uber experience even better, for both the passenger and the driver. The new update is called Live Location, which will see Uber sharing your exact location with drivers in more detail, alongside the expansion of Beacons.

 

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During busy times it can be hard for Uber drivers to find their passengers, and vica versa - but not with the new Live Location feature. Uber users have to turn on the feature in their app by tapping the gray icon in the bottom right hand side of the app. This will share your location in real-time, but you can disable it if you don't want the Uber driver having your location in real-time.

 

Uber explains: "When you're at the mall, airports, and other busy locations, it can be challenging for you and your driver to find one another. With live location sharing, your driver can see where you're located in relation to your pickup spot. That way, your driver knows you're right there - or walking around the corner - to meet them. To turn on "live location" tap the grey icon in the bottom right corner of your screen. When your icon is blue, you're sharing your location. You can change this at any time by tapping the icon on your map, or going to your privacy settings in app".

Continue reading 'Uber updates app with 'Live Location' functionality' (full post)

Publishers should raise game prices, says analyst

By: Derek Strickland | More News: Gaming | Posted: 11 hours, 44 mins ago

Amid the Battlefront II microtransaction controversy, KeyBanc analyst Evan Wingren argues that the suspension of the game's in-game purchases is a risk, and that publishers should raise the prices of their games.

 

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Making video games is expensive, and big games-makers like Activision, Take-Two, EA, and Ubisoft typically spend the bulk of their quarterly earnings re-investing into future projects. To lessen the blow of risky new IPs and games and buffer the amount of cash that's re-invested, these companies rely on microtransactions in live service games that A) allow gamers to play the game longer and B) provide padding for the company's financial future. But when that safety net is removed--even temporarily--because of big push-back, as with the case of Battlefront II's microtransactions, this could catalyze an industry change.

 

According to KeyBanc Capital analyst Evan Wingren, publishers should think about charging more money for games because gaming is quantitatively the cheapest form of entertainment. In fact, the analyst says gamers aren't overcharged but undercharged, and that the Battlefront II controversy is a "perfect storm of overreaction."

 

"We view the negative reaction to Star Wars Battlefront 2 (and industry trading sympathy) as an opportunity to add to Electronic Arts, Take-Two, and Activision Blizzard positions. The handling of the SWBF2 launch by EA has been poor; despite this, we view the suspension of MTX [micro-transactions] in the near term as a transitory risk," Wingren wrote in a letter to clients, as reported by CNBC. "Gamers aren't overcharged, they're undercharged (and we're gamers) ... This saga has been a perfect storm for overreaction as it involves EA, Star Wars, reddit, and certain purist gaming journalists/outlets who dislike MTX."

Continue reading 'Publishers should raise game prices, says analyst' (full post)

GIVEAWAY: OCZ TR200 3D BiCS FLASH SSDs thanks to Toshiba

By: Cameron Wilmot | More News: Contests & Giveaways | Posted: 12 hours, 50 mins ago

Global entry! We have teamed up with Toshiba to give away some awesome TR200 SSDs.

 

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We have three SSDs to giveaway in total to three lucky winners. One 480GB TR200 and two 240GB TR200 drives.

 

 

How to Win

 

Step 1 - Like our Facebook Fan Page.

Step 2 - Like OCZ's Facebook Fan Page.

Step 3 - Subscribe to our newsletter. If you are already subscribed, there is no need to subscribe again.

Step 4 - Subscribe to our YouTube channel. If you are already subscribed, there is no need to subscribe again.

Step 5 - Like this post at Facebook. You can share it if you wish, but we are NOT asking you to share it.

Step 6 - Make a comment on the same post at Facebook. Only tag your friends if you deem it totally necessary - tagging friends is NOT a requirement.

Step 7 - Sit back and hope you are a winner - good luck! Do note, all the above items will be confirmed to make sure you followed the requests, if you get selected as the winner.

Continue reading 'GIVEAWAY: OCZ TR200 3D BiCS FLASH SSDs thanks to Toshiba' (full post)

Death Stranding in playable state, progressing on schedule

By: Derek Strickland | More News: Gaming | Posted: 13 hours, 42 mins ago

Death Stranding is progressing on schedule and should be ready for its scheduled release date.

 

 

In a recent interview on Portuguese TV show La Noite, Metal Gear Solid creator Hideo Kojima drops a few new details about Death Stranding, his new weird/bizarre action game. It's been a while since we've heard any tidbits about Death Stranding--we know that Kojima Productions is in full development mode on the game, and that it stars Mads Mikkelsen, Norman Reedus, and Guillermo del Toro (among a few others who haven't been revealed yet). But all in all it's somewhat mysterious.

 

Thanks to Reddit user Gonicalized who translated and transcribed the video, we know that Kojima divulged a few new details including the game is currently in a playable state, development is currently on schedule, and all of the motion capture scenes have been recorded. Kojima also says that the game is currently in its "details" phase, hinting that the core engine work might be at least halfway done, but he's constantly shifting details and thinking up new things to incorporate.

 

Here's what Hideo Kojima said during the episode of La Noite:

 

Interviewer: In what stage of development is the game currently in? Without giving much spoiler, I know it's super secret but everyone is craving for information about it, so what can you say to us?

 

Kojima: The game is already playable, it has all the characters, but I have to test it. I have to test it because I wanna make sure the game pleases everyone, and while I test it, I start to put the details. I'm still putting the details. It's like a movie where you edit it and cut and add something, I'm in that stage for my game.

 

Interviewer: You are talking about details, are you very meticulous and detail oriented?

 

Kojima: short laughs Yes, I'm VERY meticulous. But you can not only focus on the details, you have to think on everything else or the game will not be very good. A game maker is a bit anti-social because of that, you have to be focused all day.

 

Interviewer: You said you were only putting details right now so I though "It's going to take very long to make the game, can you launch it on time?"

 

Kojima: Yes, everything is going according to the plans.

 

Interviewer: One of the many things cool about this game are the very known actors involved in the project. That one for example is the one who plays Hannibal, the villain from 007: Casino Royale. His name is Mads Mikkelsen. What type of game is this? Do you have the notion that the fans after watching these trailers are craving for information about it and cannot wait to put their hands-on it?

 

Kojima: Just by the trailers, you can't know the type of game it is, what is it about. It is an action game on an open world. You can go pretty much everywhere and do what you want to do.

 

Interviewer: I've read on a magazine a discription for the game. Can you tell me if they got it right? Open quotation marks, "An action adventure, dark and surreal, in the near or alternative future, with ecological touches." Do you agree with this discription?

 

Kojima: Yes I agree with that. Yes, It has ecological subjects in it. You know, I've been making games 31 years by now and I can only see that games only focus on the stick, or pistol, to kill your enemy, and that's pretty much it. I want to archieve something different where you not only use the stick but you can use a rope and do different things. Of course you can still play with the stick but that will be optional and will be different from all games I've made.

Continue reading 'Death Stranding in playable state, progressing on schedule' (full post)

Battlefront II almost had entirely cosmetic lootboxes

By: Derek Strickland | More News: Gaming | Posted: 15 hours, 49 mins ago

Battlefront II almost had a similar skin-based lootbox monetization path similar to Overwatch, sources tell Venture Beat.

 

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I'm sure by now you've heard about Battlefront II's hugely controversial lootboxes and progression system. DICE has been forced to not only overhaul the monetization system but they've actually pulled in-game purchases from the game altogether in a bid to make big changes and quell fan push-back. But according to anonymous sources, all of this could've been avoided.

 

Sources familiar with the matter told Venture Beat that Battlefront II's microtransactions were originally planned to be entirely cosmetic rather than the layered and intricate paying for the chance to win with StarCards, weapon upgrades, and more. But more importantly the game was originally meant to emulate a more consistent and balanced monetization path--something more straightforward.

Continue reading 'Battlefront II almost had entirely cosmetic lootboxes' (full post)

Cyberpunk 2077 should have online elements

By: Derek Strickland | More News: Gaming | Posted: 19 hours, 10 mins ago

Here at TweakTown we've covered CD Projekt RED's new game Cyberpunk 2077 for quite some time, but following the developer's recent remarks, some gamers think that Cyberpunk 2077 will be an entirely singleplayer experience. But our growing library of content on the game seems to say otherwise.

 

 

Given the current state of the games industry I've long thought Cyberpunk 2077 would be online-based and have some sort of monetization. But CD Projekt RED's recent comments on Cyberpunk 2077 have monetized games-as-a-service elements seems to have led people to believe it'll be singleplayer only. Of course CDPR knows exactly what they're planning and we can't contest that. But everything I've reported on the game so far tells me it should have online components of some kind--it'll be hard for the devs to reach their planned scope without them.

 

First up we have CDPR's grant from the Polish government. This $7 million grant is to help the studio build next-gen level worlds with "real-time AI and living cities" while also incorporating "seamless multiplayer" into the mix. In fact, everything about the grant seems to directly affect Cyberpunk 2077 in a number of ways. When combined the components give us an idea of what to possibly expect from Cyberpunk 2077.

Continue reading 'Cyberpunk 2077 should have online elements' (full post)

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