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Crucial's P1 500GB is aimed at entry-level mainstream users, check out our breakdown on it here.
Crucial's P1 500GB is aimed at entry-level mainstream users, check out our breakdown on it here.
Fallout 76's new update is quite huge on PS4 and PC, but it won't stack on existing data.
Bethesda just released a big new Fallout 76 patch on all platforms that clocks in at 47GB on PS4, over 48GB on Xbox One, and a smaller 15GB on PC (although you need at least 49.5GB available). While this is frustrating for your monthly data cap, your hard drive won't be obliterated.
Eurogamer reports that the update will overwrite existing data rather than add to it (after the patch FO76's PS4 install sat at 52.23GB). So you won't have ~100GB of Fallout 76 assets crammed into your storage device.
Valve's first (and arguably best) game redefined the FPS world 20 years ago today.
Not enough can be said about Half-Life and its lasting legacy on the games industry. When I first played it in 1998, Half-Life was unlike anything I'd ever experienced before. It had action, it had this macabre and weird horror aspect to it, it even had humor (the scientists still crack me up today). But most importantly, it was different and unique, it was experimental and created an interesting universe that we've all been re-visiting for two decades.
Today Half-Life celebrates its 20th birthday, and two of my closest friends and I still play it even now. With high-fidelity FPS games like Call of Duty, Halo and Battlefield, we still choose to jump into those old endearing graphics to blast up some enemies with a popular Half-Life mod. Sven Co-op has breathed new life into an old game and allowed a kind of multiplayer experience I had always dreamed of back in the day, and everyone should log in for a match or two with some buds to celebrate this monumentous occasion.
Given the chance, original Deus Ex director Warren Spector would herald the triumphant return of the cyber-sleuth series.
The original Deus Ex game is regarded as one of the best PC games of all time. It featured dark story elements with engaging action and ultimately propelled Ion Storm and Warren Spector to gaming fame. But after Ion Storm was closed and Deus Ex changed hands to Eidos Interactive, the series changed over time and morphed into something that, while tapping the original's overall dystopian themes, diverted in key ways. With Invisible War's successor Human Revolution, many gamers wanted something more tuned to the first Deus Ex...and Warren Spector says he's willing to help make it happen.
"I'd make another game in a heartbeat. I love that world. I love gameplay, [but] don't hold your breath," Spector told VG247.
Fallout 76 hasn't been out a week yet and players are already finding ways to overload the servers.
Just a bit ago we found out Bethesda wasn't lying about nuclear missile launches in Fallout 76. Blasting a nuke will result in monstrous bosses like a level 95 winged scorcedbeast and mutate the spot around it, creating a kind of haven for higher-level enemies and loot. But what happens when you launch not one, not two, but three nukes at the same time and have them hit the same zone? Apparently the game crashes.
It appears enacting nuclear holocaust has an undesirable affect on Fallout 76's server sessions--and as we all know, online-only games can't be played when the servers are offline. So when six Fallout 76 players (Ancker, Blicher, Pure_Savagery, SamMonahan, Polaflex and Nickaroo93) fired off three nuclear warheads at Fissure Site Prime on the Eastern end of the map, the game essentially couldn't handle the insanity. Everyone got disconnected and their curiosity wasn't satiated the way they'd expected.
We recently saw the release of the Spyro Reignited Trilogy and despite the massive graphical improvements and overall upgraded awesomeness of the game, there is just one slight problem that could be fixed. Subtitles.
The Spyro Reignited Trilogy arrived in the hot hands of players with remastered visuals, remastered audio and the option to be able to use the original soundtrack from the old games, new physics, visuals and the ability to be able to play in multiple languages. One of the things that are lack-luster from the game is the absence of subtitles in the newly pre-rendered cut-scenes.
This is truly quite unfortunate, as many players of Spyro Trilogy may be children that are required to play their game in the living room that may come with additional noise. Having subtitles allows for players to follow along with the story regardless of outside noises or distractions. Rob Pitt from GamePitt reached out to Activision regarding the lack of subtitles, here is what they had to say "While there's no industry standard for subtitles, the studio and Activision care about the fans' experience especially with respect to accessibility for people with different abilities, and will evaluate going forward."
Jump Force will be getting some brand new additions according to the lastest release of V-Jump, introducing to the game Piccolo, Cell, Kenshin and Shishio.
From the above image which has been taken from the lastest release of Japanese magazine V-Jump, we can spot Piccolo standing behind Vegeta in his iconic heavy armor set. Next to Vegeta on his opposite side we can see Cell in his 'perfect' form towering over Freiza. The other image located in the entirety of this post showcases in large Kenshin and Shisio, from the Rurouni Kenshin manga series.
Just last week we saw the additions of Super Saiyan God Super Saiyan Goku/Vegeta as well as Golden Freiza, check that story out here if you happened to miss it. We will be sure to get more trailers as well as more character announcements ahead of Jump Force's release, which is planned for February 19th, 2019. Jump Force will be arriving on the PC, Xbox One and PS4. For more information about Jump Force, visit the official website here.
A new rumor has gained some traction in the Super Smash Bros. Ultimate community, as little surprising as that is, this rumor addresses the games post-launch content.
The rumor originates from Twitter account LeakyPandy, who claims that Super Smash Bros. Ultimate will have quite a lot of content in the pipeline for after its launch on December 7th. The LeakyPandy Twitter account claims to be a "Group devoted to Gaming & Entertainment Industry News & Rumors" and their Twitter post regarding post-launch Smash content says "SSBU post launch content is not limited to balance and the Fighter Pass" and "The game will apparently get updated with new spirits and modes for free for everyone."
Of course this just being a Twitter post with absolutely no legitimate proof whatsoever, do take it with a very large grain of salt just like all rumors. Super Smash Bros. Ultimate is planned for launch of December 7th and will be coming exclusively to the Nintendo Switch. If you want to pick up Super Smash Bros. Ultimate and are wondering what you are going to need to get the 'Ultimate' experience, everything you need to know can be found here.
A new trailer released onto the SMITE YouTube Channel has cleared up the release date confusion for the Nintendo Switch version that is making its way to the hand-held console.
A couple days ago it was rumored that SMITE would be arriving on the Nintendo Switch on November 16th. Unfortunately these rumors did not make their way to becoming true, but on November 16th the above Nintendo Switch SMITE trailer was released clearing up the official early access release date.
According to the trailer we can expect SMITE to be arriving on the hybrid console on January 24th of 2019. At the moment, the Founders Pack is available for pre-order on the Nintendo eShop, a link to that can be found here. It should also be noted that SMITE for the Switch will be coming with cross-play as well as cross-progression through all platforms. For more information, visit the official SMITE website here.
Just three weeks out from the launch of Super Smash Bros. Ultimate, Amazon has completely run out of stock for the title, players that wanted to pre-order may have lost the opportunity to do so.
We are not very far away at all from the epic release of Super Smash Bros. Ultimate, and for players that haven't already pre-ordered the title may not be able to until it is re-stocked. Looking towards the Amazon listing for both the stand-alone game and also the Super Smash Bros. Ultimate Special Edition, we can see that they are both "currently unavailable" until further notice.
The fact that the stand-alone game as well as the special edition are both out of stock gives us a great indicator to how well Smash Ultimate will be selling once it is released. This is no doubt the most hyped Smash Bros. title since the franchises' beginning and with Amazon running out of stock three weeks before the games official launch we should expect Nintendo will be moving quite a lot of units within its first week. I will be sure to update you with a follow-up article if Amazon re-stocks between now and the games launch. Super Smash Bros. Ultimate will launch on December 7th exclusively for the Nintendo Switch.
Blizzard North's early 2003 build of Diablo III could've led to a very different game.
Following the mass-market casualization of Diablo for mobile phones, I thought it pertinent to take a look back at the days when the series was that grim and bloody ARPG that defined a generation. The kinds of things Diablo fans expect and actually get are often quite different (Diablo Immortal, cough cough) and this back-and-forth goes as far back as Diablo III.
Diablo III is a great game...now. But when it launched in 2012 it alienated a lot of core fans. The bright colors and visuals were a big departure from the dark, grisly and macabre style of Diablos I and II. The mechanics hadn't changed much, but the core multiplayer was dramatically skimped--down from 8 players in DII to just 4 players--and there was no trading. The Real Money Auction House plagued gamers and created one of the most frustrating experiences I've ever had while gaming. But all of these things weren't originally in Diablo III; it once resembled its forebears quite closely.