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Ask the Experts: Burt is new to computers and has a question about installing I/O shields
Ask the Experts: Burt is new to computers and has a question about installing I/O shields
Your Windows and macOS Catalina just need a better start without iTunes this year. For Windows users, iTunes has long been out-dated. For macOS users, the love-hate relationship with iTunes is becoming more complex as they jump on the boat of macOS Catalina.
Since the old iTunes has been replaced by three new apps on Catalina, some consider themselves trapped in Apple's money-sucking whirlpool.
The Sega Saturn 2--or at least a devkit for one--actually existed, and the original Shenmue was first ported on it.
In a recent interview with IGN Japan, Shenmue game director Keiji Okayasu said something interesting about the game's early development. Shenmue was actually remade twice: Once for a new Sega Saturn with an acceleration chip, and once for the Dreamcast. Only one of these consoles ever saw the light of day and became the last Sega system on the market.
In 1996, Sega teamed up with Lockheed Martin to make a beefier Sega Saturn console. The system, described as Saturn 2, would feature Lockheed Martin's new 32-bit Real3D/100 chipset for more powerful consolidated graphics. These chips were also used in Model 3 boards for coin-op arcade machines. That plan never manifested.
Turn10, the same team that managed to hit native 4K 60FPS in Forza 7 with only 70% GPU usage on the Xbox One X, is currently optimizing the next Forza game for the next-gen Xbox. Expect absolute insanity.
It's no surprise that Turn10 is making a new Forza game. Not only was it shown in the Xbox Series X announcement, but big marquee Xbox console launches usually get their own Forza game to sell crazy high-def graphics. What is a surprise is all the new systems that're being baked into the "vastly different" sequel.
In a recent Mixer stream, Turn10 creative director Chris Esaki confirms the game is already playable on the Xbox Series X and has some nifty fine-tuned enhancements this time around. While we didn't get exact info on how the new Forza game will tap the Xbox Series X's 12TFLOP GPU or super-fast VRAM-buffering SSD, Esaki did highlight new pressure systems that add a new dimension to gameplay.
DVDs will deteriorate over time, but that's not a big deal for me. The real problem, though, is that the discs become too sensitive in a family with kids. If you have young kids like me, you'll understand it doesn't take much for a kid to scratch a DVD when less attention is paid to. All it takes is one tiny little scratch and that's pretty much the end of that movie. This is why I come up with the idea of creating copies of my original DVDs. For me, having a digital DVD copy also enables convenience not available with DVDs - I can instantly play a movie without fumbling over looking for and swapping DVDs whenever I want to.
The fact is, I'd been thinking about doing this for some time; however, since I'm not especially tech-savvy, I was intimidated and kept postponing the job. I initially planned to rely on DVD to digital copy services online which charge for around $2- $ 5 per disc, and since I have hundreds of DVDs around the house, the estimates seem cost prohibitive. I ultimately started to copy my DVDs when I came across this easy and effective software- WinX DVD Ripper Platinum.
The DVD copy software lets me copy all my store-bought DVDs and discs created from VHS tapes and home videos. I've successfully created copies of different DVD types, ranging from Hollywood blockbuster, TV drama, newly-released titles, and workout DVDs to old and unplayable discs. Copy protections can't stop the program either. It has no problem copying DVDs with CSS, 1-6 region codes, RCE, UOP, and even my kids' favorite - 99-title movies.
The best part is, it has four unique copy modes that allow me to retain the best possible quality. I can copy DVD to ISO image or Video_TS folder with original data preserved to keep an intact copy on the hard drive or video server or burn to a blank DVD. I don't want to spend too much time for the non-favorites and the 5-minute copy modes are here to extract full/main DVD title to MPEG2 file with all videos/audios/subtitles.
After the huge success of Magic Arena, the beloved CCG is expanding with a new MMORPG.
At The Game Awards 2019, Perfect World announced Magic: Legends, a new MMORPG set in the industry's longest-running collectible card game. Official details are light and we didn't get any gameplay, but we do know players can make their own custom planeswalkers and wreak havoc across the multiverse. The series has such a rich vein of decades-strong lore to tap so expect canon tie-ins as well as cross-promotional content for new card sets.
"A thrilling MMO Action RPG set across the iconic planes of Magic: The Gathering. In Magic: Legends, become immersed in the acclaimed fictional Magic multiverse as a powerful, spell-wielding Planeswalker," reads an official description.
3D artist Evilboris made an interactive render comparing the Xbox Series X's new rectangular chassis to other consoles and devices.
Microsoft's new Xbox Series X has a unique shape. It's not a flat box, but a rectangular prism that can stand up like a Corsair One. Size is a major concern for gamers, but some number-crunching shows the Xbox SX isn't all that big. Now an artist has created a visual representation that scales the system up against current-gen hardware like the Xbox One, Xbox One S, Xbox One X, PS4 Pro, and Nintendo Switch.
The Xbox SX is basically as tall as current-gen systems like the Xbox family and PlayStation 4 Pro when they're standing on their sides. But the new Xbox's shoebox shape is much thicker around and has more depth. It's not nearly as tall as a fully-fledged desktop PC chassis, but it's taller than a Mac Pro. It's also a bit taller than a docked Nintendo Switch when the Xbox SX is laid on its side.
Episode 5 for Rick and Morty season 4 releases today, and to increase hype levels just that much more, we have another teaser trailer to clip.
The above video has been posted onto the official Rick and Morty Twitter account, and from what is shown, we can piece together the last teaser clip with this one to enjoy one long clip. Earlier this week the Rick and Morty Twitter account posted a short clip of Morty getting bitten by a space snake, and it seems that the above teaser clip is the dialogue part that was cut out from it.
The clip begins with Morty telling Rick that he needs to pee, Rick then immediately declines Morty's need to relieve himself but instead suggests for him to swallow a centipede that makes him not have to go. Morty, of course, says no to swallowing a centipede, and just after Rick comments that Morty isn't the victim in the transaction, but the centipede is, the spacecraft gets a flat tire. Morty asks Rick "how the hell do you get a flat tire in space Rick?", Rick replies, "obviously from something sharp in space Morty". Then Rick reveals the secret flat tire experience he has programmed into his spacecraft.
This past Friday, Google revealed in a blog post just how much Google Earth has mapped the planet and how many miles of Street View images they have available to the public.
According to Google, they are making a huge effort to map the world and so far they have captured more than 10 million miles of Street View imagery. This isn't a small feat, not even in the slightest. To put that number into a more relatable perspective, this amount of miles equates to circling the "globe more than 400 times!".
Google also mentions Google Earth and how that platform provides users with 36 million square miles of extremely high definition satellite images from various providers. According to Google, Google Earth has images that cover "more than 98% of the entire population". Google says that while these photos are stunning, they are helping the company more accurately map the entire world that is "changing each day". If you are interested in finding out how Google collects images for both Google Maps and Google Earth, check out this link here.
The Game Awards is now over, but now that the announcement dust has settled, we can take a look at some of the reveals you may have missed.
Above we have the first look at the coming Fast & Furious game by Project CARS developer Slightly Mad Studios. The game has been titled Fast & Furious Crossroads, and from the trailer, we can see that the game is going to follow the movies in the sense of having ridiculous action scenes and epic cars. I mean, would it even be Fast & Furious if it wasn't filled with action and ridiculous cars?
Fast & Furious Crossroads is jam-packed with explosions, burnouts, drag races, sweet rides, and epic slow-mo scenes. Judging from the trailer, - and unless the developers add to this, of course - the character models seem low in quality. While this might just be me (it's not just check the comments out to the trailer), I do hope that Slightly Mad Studios increases the overall game quality. Fast & Furious Crossroads is expected to launch in May 2020.
The Game Awards were only just a few days ago, and out of the plethora of awards and announcements that were seen at the show - here's one you might have missed.
It wasn't too long ago that the developer behind massively popular VR game Beat Saber was picked up by Facebook's Oculus Studio. Now that Beat Saber is working as an independent studio under Oculus, they said they were planning on expanding the content that Beat Saber offers players.
During this year's Game Awards, it was announced that as apart of the expansion Green Day and a selection of their songs would be coming to Beat Saber. The following songs will be available in pack form for just $9: American Idiot, Boulevard of Broken Dreams, Father of All..., Fire, Ready, Aim, Holiday, and Minority. The announcement also mentioned that 360-degree and 90-degree levels to Oculus Quest and Rift.